Here you will find all the maps that I've made for Quake. These are also released under the name ComfyByTheFire on Slipgate Sightseer. To play these, you will need a copy of Quake 1, purchasable through Steam or otherwise, and then the Ironwail source port. I've made a quick guide here:
An Egyptian ruin with a dark secret. Contains a story, lots of quad runs, randomized elements, and plenty of secrets. Runs on the Copper mod, which is included. Produced in 3-4 months.
Please play one difficulty lower than you normally would; hard and nightmare are intended to be impossible for the majority of players.
This requires the Ironwail source port, and will not run on default Quakespasm.
A large prototype-textured map with non-linear progression, slaughter fights, and trick jumping. Runs on the Copper mod, which is included. Originally intended as an entry for SM224, and was produced in a little over a week.
Requires up-to-date Ironwail or vkQuake on Protocol 999. Quakespasm will encounter bugs.
Please play one difficulty lower than you normally would; hard and nightmare are intended to be impossible for the majority of players.
A nameless ruin that hungers for violence. Contains quad runs and slaughter fights.
Originally a part of Snack Pack 3, and was produced in about a week.
Please play one difficulty lower than you normally would; hard and nightmare are intended to be impossible for the majority of players.